Removed from the context of a flat surface with only x and y axes, and adding a z-index, letterforms become spatially dimensional. Forms within a three dimensional state are able to take on structural qualities, providing the ability for the form to be viewed and explored from a variety of angles — the form becomes navigable.
In most instances, two dimensional letterforms are only able to give the appearance or illusion that their form is navigable. But what happens when a 2D form becomes physically navigable? In the case of the typographic hologram, there is an opportunity for this to happen in the two dimensional form. As the viewpoint or perspective of the viewer changes, the form also appears to change.
Every Thursday night, art, music, creatures, and cocktails come together at the California Academy of Sciences in San Francisco for an event called Nightlife.
Designed and built for a Metamorphosis-themed evening, this interactive, life-sized, inflatable elephant is a collaboration between myself and CCA cohorts Rafi Ajl and Seth D'Ambrosia.
This video installation examined public insight into private and mundane moments through a series of disconnected body studies. Living in the interstices between installation, art, architecture, and transformation of space, this piece ultimately required viewers to become participants, forcing them to question the voyeuristic tendencies of our society.
Smell has the ability to immediately evoke emotional reaction that no other sense can. And many times, particular smells are connected to a personal memory. Smell-O-Media is an olfactory riff on Twitter that I created for my Public Interactives studio class at CCA.
In this interactive experience, I invited people to select one (or more) of six boxes to smell. Then, using a simple Twitter-like mobile-friendly website I'd created, participants were asked to document their name, where they are from, what the smell makes them think of, and any personal story connected to that smell in 140 characters or less.
After submitting their olfactory tweet, participants got to see what others thought the smell could be. While not everyone had a personal memory connected to each scent, participants who did were rewarded by having their story appear on a large monitor for others to enjoy.
Curious what people had to say about these these 6 scents? Check out Smell-O-Media for yourself!
Humans are inherently drawn to objects and materials that satisfy multiple sensory triggers. I collaborated with He Zhang to question the dialogue between analog and digital to create connections between tactile interaction and proximity visualization.
Using a combination of Arduino and conductive thread, we explored how textiles could be used as a device for creating or telling stories before a garment is even created.